A slot is a thin opening or groove in something, such as a mail slot. You can put letters and postcards into this slot to send them through the post.
A slot also refers to the position of a person or thing within an organisation, system, or group. The number of slots in a group can vary, depending on the amount of work the organisation has to do or the size of the organisation. For example, a large company may have more staff and more work to do than a small business does. In this case, it would make sense for the company to hire more people and give them more slots.
In a study by Dixon and colleagues, the two measures of reward reactivity (PRPs as a function of win size and force) were found to be significantly correlated with ratings of positive affect during slot play, and accounted for more unique variance in this regard than did dark flow. However, these measures were unrelated to problem gambling or depression scores, suggesting that they capture aspects of enjoyment that are distinct from those attributable to dark flow.
This stage involves the development of prototypes and a minimum viable product (MVP). Your artists will create sketches and wireframes for your slot game. These will help your team understand how the game looks statically and can be improved upon in later stages of development. For example, you might want to add more detailed art for characters or symbols in your slot game, or you might decide to develop a 3D version of the game.